UltraScenery – Realistic Landscape System (Update 2021-05-24)

Render-State
March 26, 2020
Updated 6 months ago

Description:

UltraScenery is an advanced solution for creating highly detailed landscapes in DAZ Studio.

UltraScenery builds upon the instancing technology of DAZ Studio to place 1000s of trees, plants, stones, etc – giving lifelike foliage or ground cover density without the overhead of needing millions of polygons.

Resolved Issues:

  • 2020-04-24 Updated:
    • Fixed very slow generation of instances in Studio 4.12
    • Fixed water absorption in Studio 4.12
    • Fixed misnamed normal map channel in terrain shader
    • Changed normal map to bump map on river stones
    • the script now remembers the selected camera
    • Added author and package params to JSON files for future filtering
  • 2020-07-15 Updated
    • New water materials and settings tab
    • New ecology layers section on the build tab – users can now specify masks per layer
    • Slightly updated look’n’feel to the UI
    • Woodland 4 typo fix (previously uploaded as an update but not in store yet)
    • Instances are now grouped by layer instead of all being dumped together
  • 2021-05-24 Updated
    • Backend change to allow for instances of props to be placed on the terrain in feature definition JSON files

Support Link:

https://www.daz3d.com/ultrascenery–realistic-landscape-system

Download links:

MEGA
MEDIAFIRE
GOOGLE DRIVE

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