March 26, 2020
Updated 6 months ago
Description:
UltraScenery is an advanced solution for creating highly detailed landscapes in DAZ Studio.
UltraScenery builds upon the instancing technology of DAZ Studio to place 1000s of trees, plants, stones, etc – giving lifelike foliage or ground cover density without the overhead of needing millions of polygons.
Resolved Issues:
- 2020-04-24 Updated:
- Fixed very slow generation of instances in Studio 4.12
- Fixed water absorption in Studio 4.12
- Fixed misnamed normal map channel in terrain shader
- Changed normal map to bump map on river stones
- the script now remembers the selected camera
- Added author and package params to JSON files for future filtering
- 2020-07-15 Updated
- New water materials and settings tab
- New ecology layers section on the build tab – users can now specify masks per layer
- Slightly updated look’n’feel to the UI
- Woodland 4 typo fix (previously uploaded as an update but not in store yet)
- Instances are now grouped by layer instead of all being dumped together
- 2021-05-24 Updated
- Backend change to allow for instances of props to be placed on the terrain in feature definition JSON files
Support Link:
https://www.daz3d.com/ultrascenery–realistic-landscape-system
Download links:


